![]() This can be achieved as said above, buffing the loot from sunkens and other lootable sources of underwater treasure to a more consistent rate and fundamentally a very fun activity for a lot of people (specifically also aiding other forms of gold making for people like pirates as it is ocean content and pirate faction/others should have more options to make gold). Thus making an old piece of content feel new and refreshed and not left behind by the constant odd changes live has done in the past. So we do have the sunken treasure raising which does reward a multitude of lore items, chrome sub stuff, collection breathers(on very very very rare chance) and various "loot items" in the forms of relics, treasure and the likes, but due to things like perdita statues being botted heavily and the likes a lot of it as been forced into near nonexistent content, My thoughts on mainly buffing the "loot" in terms to fall something in line close to other buffed profs that people really enjoy such as fishing, packs, and the likes, but not to the point of it being a extremely good money making method, but something worth your while exploring the massive ocean archeage has to offer. Some of these ideas are of my own accord and thought process involving sunken treasures, treasure maps, and the rewards pertaining to them. Treasure hunting is kind of a lost prof in the past few years due to it being exploited pretty frequently, but after recent talks with sjinderson and bouncing of some ideas I decided to make a post about it as its a prof i've always been interested in trying, but never really did due to it being more than lackluster in rewards for labor. ArcheAge is an MMORPG developed by Korean developer Jake Song (former developer of Lineage) and his development company, XL Games.Hi, so I wanted to start this off with some simple ideas to be tossed around for maybe buffing treasure hunting. ![]() The game was released in Korea on January 15, 2013, Europe and North America on September 16, 2014. A sequel, ArcheAge 2, was announced on November 17, 2022.ĪrcheAge is described as a "sandpark" MMORPG, which the developers say is a hybrid of the open content style of a " sandbox" game and the more structured play experience of a "themepark" game. Initial development of ArcheAge began in 2006, and closed testing of the game took place over two years. Before finally being released in Korea on January 15, 2013, the game went through five closed beta tests and one open beta test. In 2012, an XL Games studio representative said he expected ArcheAge to be released in North America towards the end of 2013, or the beginning of 2014. In 2014 a newly hired CM stated the game will be transitioning into beta phase and will release for North America and the EU in 2014. Announcements made in July, indicate the launch of the beta phase for July 17, 2014. On April 24, 2014, Trion began to offer founder packs, for early alpha and beta access. On April the 28th 2015, Trion launched an extensive content patch (1.7), called The Dread Prophecies. The new content patch features new zones, ship customization, and modifications for more realistic sea combat.
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